Qalidar (True20)

PYN0810
$14.99 Book - Click Here to Buy
$2.99 PDF - Click Here to Buy

The inhabitants of the lost land never called it Mandala. The Shard Sages came up with that, peering into the past and finding a strange void where something wonderful should have been. Nor are the ruins at Qalidar the ruins of Mandala. They're shadows, shadows cast by light drawn inward, swirling in the Storm, raging around drifting islands of crumbling matter before plunging into the hole in space and time left by the great land that never was.

Qalidar is a dark city where shadows fall from across time and space. It is as close to a home as anyone has ever found for the perytons, and its paths through the Storm connect worlds that were never meant to meet.

Qalidar was designed specifically for the True20 system and, in addition to the setting, includes new creatures, new treasures, and new rules that could enhance any OGL-based campaign, including a surprisingly fun system for alchemy and rules for traversing the Storm.

Qalidar was recently reviewed at Eposic Diversions.

I frequently run Qalidar adventures at conventions.  Recently, I even used it in a Doctor Who session. Next up is a T&T session in Arizona and then a True20 game (Beyond the Caves of Chaos) at Gen Con.

My next Qalidar book is scheduled for release in 2010 and will be filled with Qalidar creatures usable in any True20 game.

If you don't already have Green Ronin's True20 Adventure Roleplaying, get it now. You know you want it.

How to Buy Qalidar: If you prefer more traditional gaming, try Qalidar Old School in print or PDF.

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